HELM WARSA WAYFARER’S CHRONICLE

✦ A FANTASY STRATEGY ADVENTURE FOR MAC

Small choices.
Legendary
journeys.

A world of floating islands. A knight with everything to prove. Choose your path, gather your strength, and claim your crown.

In development · Made for macOS 14 and later

THE SHATTERED REALMS
Crown guardian with a burning axe
Illustrated floating island with vines and sandstone pathsThe Wayfarer, a knight in teal and silver armour
A luminous rune
01 / THE VERDANT REACH

Every bridge is a possibility.

36 campaign adventures Three illustrated realms Play entirely offline Endless expeditions

01 / THE WAYFARER’S JOURNEY

A little strategy.
A world of adventure.

Some paths lead to power. Others ask you to wait. Read the realm, plan your route, and turn a modest beginning into a legendary finish.

Helm Wars on Mac: the Hidden Grove map with branching bridges, numbered enemies, runes and a Sunwell shrine
THE HIDDEN GROVE · ACTUAL MAC GAMEPLAYChoose your path. Claim your crown.
I.

Think before you cross.

Your strength must exceed an enemy’s. Choose the right encounter and absorb their power for the challenges ahead.

II.

Find your turning point.

Recover the runes. Time your shrine visit. A well-chosen detour can change the outcome of an entire adventure.

III.

Make every victory count.

Earn stars and forge coins, unlock upgrades, and return to familiar routes with a new plan.

02 / BEYOND THE NEXT BRIDGE

Three realms.
One unfolding journey.

From sunlit groves to silent ice and ember-lit stone, each region brings its own atmosphere, enemies, and twelve campaign adventures.

A lush floating island in the Verdant ReachStone warden

REALM I · 12 ADVENTURES

The Verdant Reach

“Where forgotten bridges lead to new beginnings.”

Sunlight falls on ancient sandstone. Vines trail into the mist. Take your first steps among the Briar imps, stone wardens and Ironfang wargs of a realm waiting to be restored.

A knight’s beginning

03 / THE ART OF THE ADVENTURE

Strength is a number.
Wisdom is the route.

Simple rules. Satisfying decisions. Try this small example of shrine timing, then bring that intuition to the full game.

AN ILLUSTRATIVE ROUTE

When will you visit
the shrine?

Start with 7 strength. Defeat a 5-strength foe, recover a +3 rune, and visit a ×2 shrine. The guardian has 29 strength.

Combat requires greater strength. A tie won’t win.

START7→FOE +512→RUNE +315→SHRINE ×230
YOUR FINAL STRENGTH30

The guardian falls. Your timing made the difference.

Sunwell shrine with a glowing gold orb

04 / KEEPERS OF THE REALMS

Meet your
greatest challenges.

Four guardian families stand at the end of your path. Animated final duels bring their elemental attacks—and your hard-earned victory—to life.

Crown guardian

IRON & EMBER

Crown guardian

A burning axe. A broken crown. A final test of the strength you have gathered.

Thorn sovereign

ROOT & STONE

Thorn sovereign

An ancient ruler of bark and moss, sending root shockwaves across the battlefield.

Rime empress

FROST & CRYSTAL

Rime empress

A crystalline sentinel whose ice bolts cut through the stillness of the frozen isles.

Cinder wyrm

ASH & FLAME

Cinder wyrm

Obsidian scales and molten light. Face the flame with every advantage you can find.

The Wayfarer with sword and shield

05 / JUST ONE MORE ADVENTURE

The crown is only
the beginning.

✦

Chase the perfect route.

Return for three-star objectives. Spend earned coins on ten forge upgrades. Undo a move or retry an adventure without a penalty.

∞

Keep exploring.

Generated expeditions continue beyond the campaign. Import JSON adventure packs to add new layouts, rune objectives and shrine timing puzzles.

♫

Settle into the world.

Illustrated characters, animated guardians, five bundled music tracks and elemental battle sounds make room for a little escape.

YOUR ADVENTURE. YOUR PACE.

A whole world.
No connection required.

Helm Wars saves your journey on your Mac. No accounts, energy timers or in-app purchases. Just you, the next bridge, and one more adventure.

Offline playLocal savesSingle playerNative Mac app
Helm Wars app icon

YOUR NEXT ADVENTURE

A new world,
coming to your Mac.

Helm Wars is in development for macOS 14 and later. A public download link will appear here when the game is available.

In developmentAsk about the release

A LITTLE GUIDANCE

Every adventurer
has questions.

For support, feedback, or news about Helm Wars, get in touch with its developer, Robert King.

Contact Robert
What kind of game is Helm Wars?

A single-player fantasy strategy adventure. Move across connected floating islands, defeat weaker enemies to absorb their strength, recover required runes, and plan your path to the guardian.

Which Macs can run it?

Helm Wars is built for macOS 14 and later. Release availability will be announced on this page.

Do I need an internet connection or account?

No. Gameplay, art, music and sound effects are bundled with the app. Progress is saved locally on your Mac, with no account required.

What happens if I choose the wrong route?

Use Undo (⌘Z) to step back or Retry (⌘R) to start the current adventure again without a penalty. Your strength must be strictly greater than your opponent’s to win.

Is there more after the campaign?

Yes. Generated expeditions continue beyond the 36-adventure campaign. The game also supports imported JSON packs that use the bundled art themes and existing encounter rules.

Can I adjust the sound and animation?

Music and sound effects have independent controls in the Audio menu. The speaker button mutes both. The game respects Reduce Motion for map animations and final battles.

Where can I read the privacy policy?

Read the Helm Wars privacy policy for details about local game data and this website.